11/15/2023 0 Comments Zombie beholder stats 5e![]() ![]() Large/smaller NONMAGICAL object/magical force is disintegrated in 10ft cube.ĭeath Ray: DC16 Dex, 55 (10d10) necrotic damage. Monster Manual (5e) Beholder Zombie ( pointer) Large Undead ( Beholders, Zombies ), Neutral Evil. Creature becomes dust if reduced to HP:0. GREATER RESTORATION/other magic ends this effect.ĭisintegration Ray: DC16 Dex, 45 (10d8) Force damage. Death kisses came to being as physical manifestations of a beholders vivid dreams of mass blood loss. Like its predecessors, the beholder uses the Xanathar as a title rather than its personal name (which is Zushaxx). Death kisses, also known as bleeders or eyes of terror, were lesser beholderkin with tentacles that ended in mouths instead of eyestalks. The guildmaster is a beholderthe latest in a series of such creatures. Repeat save at END of next turn or become Petrified. The Xanathar Guild is a thieves’ and slavers’ guild operating underneath the city of Waterdeep in the Forgotten Realms setting. Petrification Ray: DC16 Dex, creature is restrained. Awakens if damaged/Creature uses action to wake target. Sleep Ray: DC16 Wis., fall asleep for 1min. Object weighing 300 pounds or less moves 30ft in any direction. Telekinetic Ray: DC16 Str, moved 30ft in any direction and restrained until START of BEHOLDERS next turn. Slowing Ray: DC16 Dex, Half Speed, no reactions, must take action OR bonus action not both, 1min/Repeat save at END of each turn.Įnervation Ray: DC16 Con, 36 (8d8) necrotic/save for half damage. Paralyzing Ray: DC16 Con, Paralyzed 1min/Repeat save at END of each of its turns.įear Ray: DC16 Wis, Frightened for 1min/Repeat save at END of each turn. ![]() Beholder Eye-Ray Tables Standard Beholder d10Ĭharm Ray: DC16 Wis, Charmed 1hour/Until harmed ![]()
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